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Upgrading the world of Coobico to 3D essentially led us to create 3D-avatars for Coobico as well (the process ist still not finished yet). This applies to the process of creating avatars and viewing their profiles only, though. Even though opting for an extreme low-poly approach (check out the screenshot above of the current alpha-version of a default avatar), the actual game still needs to resort to isometric sprites for displaying avatars—unfortunately, Flash is still just not fast enough to process raw amounts of polygons.
mmo: 03.01.2009, 03:40 PM
Upgrading to 3d was a wise move. Would like you see you guys continue to grow and have success in 09