Another aspect under construction is Coobico’s roleplaying part. As of version 0.4 we are orienting this more heavily towards tactical roleplaying—which here means to be able to control more than one character on a quest to solve problems (as opposed to the standard MMORPG-formula of one player, one character). We already abandoned the unnecessary division of having one player-character (which can be controlled directly) and keeping a population of settlers (not directly controlled).
Players will be able to choose any of their settlers to manually control them and go exploring. Each settler has a set of skills at her disposal; players can choose which settlers they want to take along on a quest, to control which skills will be available in a dungeon.
Please leave us your comments on this topic.