One of the roadworks in our transition from the old 2D engine to 3D consisted of turning the world-map into 3D. Well, we finished this step already quite a few weeks ago and are quite happy with the result, as we could greatly enhance the usability of the map as well; you can now freely zoom in and out and switch different details (like settlements or resources) on and off.

The basic concept of the map is still the same: not all parts of the island are open from the very beginning (i.e. the darker parts, covered with the so-called fog of war)—players will need to buy map-extracts to explore new regions of the island.

A new feature was added here, too: you can now also harvest resources in the map-view, which essentially enables players to fully control the whole game just from the map and from their settlement and its profile—we thought this might come in handy for everybody who prefers a civilization-like gameplay over manual avatar-based exploration.

Please leave us your comments on this topic.