“Most of these games, Crook added, utilize a dual-currency system, which allows users to purchase stuff via in-games efforts alone—in other words, an attention-based currency—and a real money-based system for the ‘cash rich, time poor.‘“ (Adrian Crook, WIM Summit 2008)
Das “Worlds In Motion”-Treffen, Teil der GDC in San Francisco, welche gestern die Tore schloß, brachte eine Menge wertvoller Vorträge zum Thema Online-Welten und deren Zusammenlaufen mit MMOs. Worlds in Motion hat dazu diverse Artikel eingestellt. Der Beitrag über Adrian Crook, seines Zeichens Senior Producer bei Relic Entertainment / THQ Canada, und sein “Free to Play”-Referat hat uns am meisten angesprochen:
“Adrian Crook opened his talk on free-to-play with a look at the larger trends surrounding the business model in the real world. In Vancouver, ad revenues are used to offset the costs of public toilets. Musical artists like Radiohead are using the “name your own price model” and finding success. And European discount airlines like RyanAir utilize the free revenue model by charging for cargo and incidentals, and by negotiating reduced landing fees at airports. ... “With free to play, it’s all about monetizing attention,“ Crook pointed out. Among the worlds with the highest userbases, only WoW charges subscriptions. 91 percent of the online PC gaming that kids under 18 do is of the free to play variety, noted Crook, citing NPD stats.“
Es Spielern zu erlauben “In-Game-Wertgegenstände durch Spielaktivitäten zu erwerben, während es gleichzeitig möglich ist, diese durch Mikrotransaktionen zu kaufen”, beschreibt ganz genau Coobico’s Geschäftsmodell. Dein Wort in unser Ohr, Adrian.
lord: 21.02.2008, 12:22 AM
Lutz.W: 21.02.2008, 07:41 AM
Please hold your horses, we are still developing alpha version. Once we’re done, beta-invitations will be up for grabs at this blog, so just stay tuned.
lord: 21.02.2008, 11:51 AM
i will wait
Adrian Crook: 22.02.2008, 01:00 AM
Hi there!
Can’t wait to check out your game! And thanks for the mention.
BTW: I left Relic/THQ in early January and am now an independent producer/designer in the F2P space.
Take care!
Adrian
JustinB: 22.02.2008, 03:31 AM
im a graphic art /animation student and id love to beta test this game when it gets there
Lutz.W: 22.02.2008, 10:32 AM
Hi Adrian,
thanks for the update. Best regards from Hong Kong.
Cheers,
Lutz
let me know when this game released!